Plans for a full remake of this project were drawn in late 2019. We started at Q2 2020, had huge delays, and went back to development in Q2 2022.
Last update: Friday, August 16, 2024
Legends: Not started Working on Delayed Finished
May 2020 | ||
Rethink schemas and classes tree | ||
Gather common elements from the old code and make a core module with them | ||
Port card templates maintenance module | ||
Port "Cardspecs" module to new "Cards" maintenance module | ||
Port boards maintenance module. | ||
Port realms maintenance module. | ||
Port universes maintenance module. | ||
June 2020 | ||
Port skills maintenance module. | ||
Refactor board and template forges. | ||
July 2020 | ||
Port depot (card packs factory) maintenance module. | ||
Finish admin module leftovers | ||
Aug-Sept 2020 | ||
Prep backend home elements | ||
Prep social channels | ||
Upload and install ported modules | ||
Upload base schemas, classes and imagery | ||
Make listing pages (registered realms, universes, boards and cards) | ||
Make landing docs (privacy policy, TOS, etc.) | ||
Make "about" docs section with detailed explanations on what are realms, universes, cards, etc. | ||
Make module intros and context help | ||
Sept 2020-Apr 2021 > Jan 2022 | ||
Mount staging GameServer - aborted | ||
Add support for realms without user registration system - aborted | ||
Add support for realms with user registration system - aborted | ||
Mount testing realm - aborted | ||
Web game client recoding - aborted | ||
February 2022 | ||
Paradigm shift: Kobol will be an API, game clients will be built on top | ||
Code review and discarding of loosely rebuilt elements. | ||
Infrastructure refactoring: taken elements from the original idea to bring four building blocks: | ||
CMS: where everything is designed. | ||
Profiler: will be the entry point of realms, will provide root elements to the game client and the cards depot. | ||
GameServer: will serve all requests to the game client and control battle flow. | ||
Stas server: will receive stats from the other blocks and build reports. | ||
Game clients will live on the realm websites, and the websites will only interface with the GameServers. | ||
March-April 2022 | ||
Detach CMS from the Kobol website | ||
Add extensions support for all game elements | ||
Add customizations to card templates, cardspecs and boards through extensions | ||
Add the definition of a new SPs management subsystem, allowing support for cryptocurrencies and smart contract based tokens for QTUM based blockchains. | ||
Add support for custom parameters on realms for extension-based control decisions | ||
Implement new servers infrastructure: staging, development and production nodes. | ||
The next realms will be used for development and testing: | ||
Testing Realm, internally managed by the Kobol dev team. | ||
PoliCromix, owned by LAVA SoftWorks and managed in association with the Kobol dev team. | ||
Army of Crypto, owned and managed by the AOC team. | ||
Create full reference for all API endpoints | ||
Add support for realm bootstrap on the profilers | ||
Add support for login validation / registration API endpoints | ||
Add support for GameServer API endpoints | ||
May-December 2022 | ||
Implement "native" SPs management wallet | ||
Implement cryptocurrency/token based management wallet | ||
Implement NFT creation capabilities | ||
Add support for pre-generated NFTs | ||
Make API endpoints for depot, websites, wallets. | ||
Implement in-game shopping | ||
Marketplace integration engine | ||
January 2023-February 2024 | ||
Start development of hybrid app for desktop and mobile platforms | ||
Remake battle logic | ||
Closed alpha release of all systems for Army of Crypto | ||
Implement stats harvesters and reporters | ||
Open alpha release of all systems for Army of Crypto | ||
Debugging and fine tuning with AOC alpha players | ||
Review plan and define times for PoliCromix relaunch | ||
Redefine initial universes for PoliCromix | ||
Make initial universes for PoliCromix | ||
Make stories module editor | ||
Wrap up hybrid app for PoliCromix | ||
Remake PoliCromix training zone | ||
Remake the PoliCromix website | ||
Public release of PoliCromix website | ||
Open Alpha on all PoliCromix systems | ||
March-August 2024 | ||
Implement card insurance in PoliCromix | ||
Implement story mode in the PoliCromix Game Client | ||
Deploy Cariñoland StoryBook | ||
Open beta release of all systems for PoliCromix | ||
September-December 2024 | ||
Add basic blockchain support to PoliCromix | ||
Implement P2P, non blockchain-based marketplace in PoliCromix | ||
Open beta release of all systems for Army of Crypto | ||
Implement power-ups engine in PoliCromix | ||
Final release of all systems for PoliCromix | ||
Add extended blockchain support to PoliCromix | ||
Final release of all systems for Army of Crypto | ||
Q4/2024 | ||
Develop "world domination" playing mode for PoliCromix | ||
Make PoliCromix creator manuals for realms, universes, boards, cards, etc. |
Important: all information above is subject to change without notice.
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