Plans for a full remake of this project were drawn in late 2019. We started at Q2 2020, had huge delays, and went back to development in Q2 2022.
Last update: Monday, February 11, 2024
Legends: Not started Working on Delayed Finished
|Rethink schemas and classes tree
|Gather common elements from the old code and make a core module with them
|Port card templates maintenance module
|Port "Cardspecs" module to new "Cards" maintenance module
|Port boards maintenance module.
|Port realms maintenance module.
|Port universes maintenance module.
|Port skills maintenance module.
|Refactor board and template forges.
|Port depot (card packs factory) maintenance module.
|Finish admin module leftovers
|Prep backend home elements
|Prep social channels
|Upload and install ported modules
|Upload base schemas, classes and imagery
|Make listing pages (registered realms, universes, boards and cards)
|Make "about" docs section with detailed explanations on what are realms, universes, cards, etc.
|Make module intros and context help
|Sept 2020-Apr 2021 > Jan 2022
|Mount staging GameServer - aborted
|Add support for realms without user registration system - aborted
|Add support for realms with user registration system - aborted
|Mount testing realm - aborted
|Web game client recoding - aborted
|Paradigm shift: Kobol will be an API, game clients will be built on top
|Code review and discarding of loosely rebuilt elements.
|Infrastructure refactoring: taken elements from the original idea to bring four building blocks:
|CMS: where everything is designed.
|Profiler: will be the entry point of realms, will provide root elements to the game client and the cards depot.
|GameServer: will serve all requests to the game client and control battle flow.
|Stas server: will receive stats from the other blocks and build reports.
|Game clients will live on the realm websites, and the websites will only interface with the GameServers.
|Detach CMS from the Kobol website
|Add extensions support for all game elements
|Add customizations to card templates, cardspecs and boards through extensions
|Add the definition of a new SPs management subsystem, allowing support for cryptocurrencies and smart contract based tokens for QTUM based blockchains.
|Add support for custom parameters on realms for extension-based control decisions
|Implement new servers infrastructure: staging, development and production nodes.
|The next realms will be used for development and testing:
|Testing Realm, internally managed by the Kobol dev team.
|PoliCromix, owned by LAVA SoftWorks and managed in association with the Kobol dev team.
|Army of Crypto, owned and managed by the AOC team.
|Create full reference for all API endpoints
|Add support for realm bootstrap on the profilers
|Add support for login validation / registration API endpoints
|Add support for GameServer API endpoints
|Implement "native" SPs management wallet
|Implement cryptocurrency/token based management wallet
|Implement NFT creation capabilities
|Add support for pre-generated NFTs
|Make API endpoints for depot, websites, wallets.
|Implement in-game shopping
|Marketplace integration engine
|January 2023-February 2024
|Start development of hybrid app for desktop and mobile platforms
|Remake battle logic
|Closed alpha release of all systems for Army of Crypto
|Implement stats harvesters and reporters
|Open alpha release of all systems for Army of Crypto
|Debugging and fine tuning with AOC alpha players
|Review plan and define times for PoliCromix relaunch
|Redefine initial universes for PoliCromix
|Make initial universes for PoliCromix
|Make stories module editor
|Wrap up hybrid app for PoliCromix
|Remake PoliCromix training zone
|Remake the PoliCromix website
|Public release of PoliCromix website
|Open Alpha on all PoliCromix systems
|Open beta release of all systems for Army of Crypto
|Debugging and fine tuning with AOC beta players
|Final release of all systems for Army of Crypto
|Add blockchain support to PoliCromix
|Make PoliCromix creator manuals for realms, universes, boards, cards, etc.
|Develop "world domination" playing mode for PoliCromix
Important: all information above is subject to change without notice.
We'll try to post progress articles as humanly possible on our frontpage and notify our followers on social networks.
If you want to get such notifications, please follow us on Twitter, Discord or Telegram.